Beware the Creeper!

Iain's life as a psychotic crimefighter

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Beware: Gaming post

I'm going to do this from time to time, so you have been warned.

There's a regular games night at the Petersham RSL - I only attend every second Monday (as the alternate Monday is the Ferknerkle workshop.)

To start with I tried to get a handle on High Frontier:

Sierra-Madre Games are fairly old school game publishers - that is they're not adverse to complex rules, charts and the occasional dice throw (or in this case, die throw.) High Frontier is a simulation of near future exploration and exploitation of the closest bits of the solar system and we played just enough of it to work out where we went wrong and that we would have to start the game again from scratch to really get anywhere.

The problem is - rockets have a total mass made from their components. Fuel adds to this mass. Fuel is expensive (it is also the currency in the game) and you need heaps of it to move a rocket containing everything you need to set up a base. This was our major mistake - you just need to send the bits you need, one at time, to a colony, and then assemble the base once everything's arrived. Then you can build better technology to move further. There are so many rules and acronyms the actual game was barely visible but as we plowed forward things start to make more sense and we caught glimpses of what we were really supposed to do. I can't stop thinking about it, but it's a game that requires an afternoon on a weekend, rather than a Monday night to fully grok.

Then a couple of games of Archaeology whilst we waited for the other table to finish their game of Chicago Express:

Archaeology is a fast playing card game of trading with a common market and set collection (and trying not to be wiped out by too many sandstorms.) I've found even non-gamers enjoy this and the fact that it's Australian makes it all the sweeter.

And finally a five player game of Glory to Rome:

Two of the new regulars were itching to play this, so we had an epic game of this, one of my favourite games of all time. Once they got used to the card flow (and the AHA moment where you go - "Wait a minute, I can do this, and it's by the rules? Really?") the game fairly rocketed on, though M has stumbled into an evil combination that slowed his turn down every time there was a patron action. N (one of the new players) won, barely, as I shut down the game before G (the other new player) could get a Forum victory. G and N were both enamoured of the game, and we're going to make it a regular event. One of the best games of GtR I've played so far.


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